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	<title>Comments for Save the Cam!</title>
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	<link>http://savethecam.wordpress.com</link>
	<description>Thoughts on fixing a global LARP</description>
	<lastBuildDate>Fri, 09 Oct 2009 09:06:29 +0000</lastBuildDate>
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		<title>Comment on The 10 Ways Project by Mark Truman</title>
		<link>http://savethecam.wordpress.com/10-ways-to-save-the-cam/#comment-448</link>
		<dc:creator>Mark Truman</dc:creator>
		<pubDate>Fri, 09 Oct 2009 09:06:29 +0000</pubDate>
		<guid isPermaLink="false">http://savethecam.wordpress.com/?page_id=4#comment-448</guid>
		<description>Considering that we never finished the project, I think I speak for both James and I when I say that the Cam is in a much better place.  I&#039;ve been meaning to post something for quite some time reiterating the points that Global took to heart.

However, the attitudes Global brings to the table now are almost as destructive as the original problems.  It&#039;s strange that they have made decisions that benefited almost everyone...yet no one is happy.</description>
		<content:encoded><![CDATA[<p>Considering that we never finished the project, I think I speak for both James and I when I say that the Cam is in a much better place.  I&#8217;ve been meaning to post something for quite some time reiterating the points that Global took to heart.</p>
<p>However, the attitudes Global brings to the table now are almost as destructive as the original problems.  It&#8217;s strange that they have made decisions that benefited almost everyone&#8230;yet no one is happy.</p>
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		<title>Comment on The 10 Ways Project by Wraith</title>
		<link>http://savethecam.wordpress.com/10-ways-to-save-the-cam/#comment-447</link>
		<dc:creator>Wraith</dc:creator>
		<pubDate>Fri, 09 Oct 2009 08:58:37 +0000</pubDate>
		<guid isPermaLink="false">http://savethecam.wordpress.com/?page_id=4#comment-447</guid>
		<description>So, now after a reset that took a lot of what you were saying into itself, what do you guys think?  Did it go far enough?</description>
		<content:encoded><![CDATA[<p>So, now after a reset that took a lot of what you were saying into itself, what do you guys think?  Did it go far enough?</p>
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		<title>Comment on Notes on Step 3 by How to Get Six Pack Fast</title>
		<link>http://savethecam.wordpress.com/2008/04/29/notes-on-step-3/#comment-439</link>
		<dc:creator>How to Get Six Pack Fast</dc:creator>
		<pubDate>Wed, 15 Apr 2009 14:36:21 +0000</pubDate>
		<guid isPermaLink="false">http://savethecam.wordpress.com/?p=21#comment-439</guid>
		<description>I read your posts for quite a long time and should tell   that your posts are always valuable to readers.</description>
		<content:encoded><![CDATA[<p>I read your posts for quite a long time and should tell   that your posts are always valuable to readers.</p>
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		<title>Comment on Notes on Step 6 by Ronald</title>
		<link>http://savethecam.wordpress.com/2008/07/02/notes-on-step-6/#comment-438</link>
		<dc:creator>Ronald</dc:creator>
		<pubDate>Tue, 10 Mar 2009 21:57:05 +0000</pubDate>
		<guid isPermaLink="false">http://savethecam.wordpress.com/?p=58#comment-438</guid>
		<description>Better late than never:

1. Bring back the OwoD.  It&#039;s the WW fan club, not the NWOD fan club.  Some of us liked the old systems better.

2. Put the power at the grassroots level.  your CST is the most important person in the game and he alone should have absolute control of your character.

3. Make WW butt out of the organization.  Unless they want to provide a level of support that has been lacking in the 6 years since they took over.  Our dues should stay the property of the club and not the company behind it.  Why did it take losing the UK for the wiki to be hosted on a camarilla owned server?  What is the camarilla doing with our membership fees?

4. Use club funds for club purposes.  The game belongs to the players, not WW.  Why should they get a second bite at the apple?  They already charge us for the books, why should we have to pay them to play?

5. Demand transparancy.  Club officers, including the camarilla council, the club director, and all Master, Global, or National officers should be required to publish any and all club communications except where the country&#039;s privacy laws would mandate otherwise, or where it is necessary to protect a person from false accusation.

6. Drop the power scales:  limit populations of powerful characters reguardless of MC&#039;s to enforce a logical population of elders.

US200102030</description>
		<content:encoded><![CDATA[<p>Better late than never:</p>
<p>1. Bring back the OwoD.  It&#8217;s the WW fan club, not the NWOD fan club.  Some of us liked the old systems better.</p>
<p>2. Put the power at the grassroots level.  your CST is the most important person in the game and he alone should have absolute control of your character.</p>
<p>3. Make WW butt out of the organization.  Unless they want to provide a level of support that has been lacking in the 6 years since they took over.  Our dues should stay the property of the club and not the company behind it.  Why did it take losing the UK for the wiki to be hosted on a camarilla owned server?  What is the camarilla doing with our membership fees?</p>
<p>4. Use club funds for club purposes.  The game belongs to the players, not WW.  Why should they get a second bite at the apple?  They already charge us for the books, why should we have to pay them to play?</p>
<p>5. Demand transparancy.  Club officers, including the camarilla council, the club director, and all Master, Global, or National officers should be required to publish any and all club communications except where the country&#8217;s privacy laws would mandate otherwise, or where it is necessary to protect a person from false accusation.</p>
<p>6. Drop the power scales:  limit populations of powerful characters reguardless of MC&#8217;s to enforce a logical population of elders.</p>
<p>US200102030</p>
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		<title>Comment on Notes on Step 5 by Nate</title>
		<link>http://savethecam.wordpress.com/2008/06/24/notes-on-step-5/#comment-437</link>
		<dc:creator>Nate</dc:creator>
		<pubDate>Fri, 23 Jan 2009 20:48:40 +0000</pubDate>
		<guid isPermaLink="false">http://savethecam.wordpress.com/?p=28#comment-437</guid>
		<description>On equal footing with no favoritism, we need to avoid the reverse as well. People disliked can find rules going against them more often. Also, some people are fair-minded, but implement it poorly, and reverse discriminate in an effort to be fair. 

Both are fairly common, and neither is good. 

Just a point to emphasize one of Terrie&#039;s.</description>
		<content:encoded><![CDATA[<p>On equal footing with no favoritism, we need to avoid the reverse as well. People disliked can find rules going against them more often. Also, some people are fair-minded, but implement it poorly, and reverse discriminate in an effort to be fair. </p>
<p>Both are fairly common, and neither is good. </p>
<p>Just a point to emphasize one of Terrie&#8217;s.</p>
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		<title>Comment on Step 6: Mandate Metrics that Matter by Eric Dennison</title>
		<link>http://savethecam.wordpress.com/2008/06/25/step-6-mandate-metrics-that-matter/#comment-436</link>
		<dc:creator>Eric Dennison</dc:creator>
		<pubDate>Mon, 24 Nov 2008 18:37:26 +0000</pubDate>
		<guid isPermaLink="false">http://savethecam.wordpress.com/?p=52#comment-436</guid>
		<description>I note that xp glut is noted in many places in the website.

First the xp curve is in the game, is ludricous.  The cam is trying to measure a fair way of generating elder gaps thru the MC system and making it actually reflect a difference.

How many times do you spend even 100xp on your sheet and not see a real difference.

The geometric progression is based on table top, which meets on average of 4 times per month, or once per week.  So you see 52 games per year with 3-9xp per game, lets save average at 6. 3+9=12/2=6.  And this is realistic, I have seen a lot of games run about 6 per game in table top, specifically due to the curve.

In the Cam there are a lot of venues that run only 1 time per month with a max of 5xp and granted the leniancy of downtimes and what not you can get up to 5 more xp for the game.  So first comparison is 24 xp tabletop versus 10 xp for LARP.  312 xp in table top, based on 52 weeks.  Some people do take holidays but not always versus 120 xp in LARP.  That is a big difference.

LARP mechanics being what they are, we are trying to hit the highest number possible to generate successes.  So you have to have higher numbers in LARP than in tabletop to achieve mulitple successes.

Unlike tabletop where with a dice pool of 3 there is a chance of multiple successes, in fact are odds are you will get at least 1. without factoring in the ace always being a failure a pull of 3 will not always give you a success on the average, 1+10=11 divide by 2 is 5.5 or 6 rounded+3 pull=9 which is a failure.  Your normal pull will fail with no chance of multiple successes.

There is no good mathematical way of making the games run side by side.  The old system was actually better since it took a whole different approach.  Although that system the xp curve was a bit too leniant.

The prestige system is an interesting idea and it has its flaws.  But basically you reward people for working for the cam or for doing things for good causes.  Its a great idea of making the world and the cam a better place as well as giving a reward in the form of xp to help advance your character.

Anyway, in my opinion the fundamental problem lies in the rules and the way they are structured.  You would be better suited to go to White Wolf to change the rules than the cam on that.  The cam already is trying to fix a lot of the rules in the addendum.

The addendum is confusing since there are so many interpretations to the rules.  People are fallable and do not always express themselves clearly or easily.

But they are in place to make a more fair game to everyone.

I think its great you have strong beliefs but I think a lot of the issue your presenting is an issue with White Wolf, not the Cam.  

Thanks for reading this and feel free to contact me for further discussion.  I love a good argument..hehe.</description>
		<content:encoded><![CDATA[<p>I note that xp glut is noted in many places in the website.</p>
<p>First the xp curve is in the game, is ludricous.  The cam is trying to measure a fair way of generating elder gaps thru the MC system and making it actually reflect a difference.</p>
<p>How many times do you spend even 100xp on your sheet and not see a real difference.</p>
<p>The geometric progression is based on table top, which meets on average of 4 times per month, or once per week.  So you see 52 games per year with 3-9xp per game, lets save average at 6. 3+9=12/2=6.  And this is realistic, I have seen a lot of games run about 6 per game in table top, specifically due to the curve.</p>
<p>In the Cam there are a lot of venues that run only 1 time per month with a max of 5xp and granted the leniancy of downtimes and what not you can get up to 5 more xp for the game.  So first comparison is 24 xp tabletop versus 10 xp for LARP.  312 xp in table top, based on 52 weeks.  Some people do take holidays but not always versus 120 xp in LARP.  That is a big difference.</p>
<p>LARP mechanics being what they are, we are trying to hit the highest number possible to generate successes.  So you have to have higher numbers in LARP than in tabletop to achieve mulitple successes.</p>
<p>Unlike tabletop where with a dice pool of 3 there is a chance of multiple successes, in fact are odds are you will get at least 1. without factoring in the ace always being a failure a pull of 3 will not always give you a success on the average, 1+10=11 divide by 2 is 5.5 or 6 rounded+3 pull=9 which is a failure.  Your normal pull will fail with no chance of multiple successes.</p>
<p>There is no good mathematical way of making the games run side by side.  The old system was actually better since it took a whole different approach.  Although that system the xp curve was a bit too leniant.</p>
<p>The prestige system is an interesting idea and it has its flaws.  But basically you reward people for working for the cam or for doing things for good causes.  Its a great idea of making the world and the cam a better place as well as giving a reward in the form of xp to help advance your character.</p>
<p>Anyway, in my opinion the fundamental problem lies in the rules and the way they are structured.  You would be better suited to go to White Wolf to change the rules than the cam on that.  The cam already is trying to fix a lot of the rules in the addendum.</p>
<p>The addendum is confusing since there are so many interpretations to the rules.  People are fallable and do not always express themselves clearly or easily.</p>
<p>But they are in place to make a more fair game to everyone.</p>
<p>I think its great you have strong beliefs but I think a lot of the issue your presenting is an issue with White Wolf, not the Cam.  </p>
<p>Thanks for reading this and feel free to contact me for further discussion.  I love a good argument..hehe.</p>
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		<title>Comment on Step 3: Stop Letting Players Write Mechanics by James A Ruggiero</title>
		<link>http://savethecam.wordpress.com/2008/04/25/step-3-stop-letting-players-write-mechanics/#comment-435</link>
		<dc:creator>James A Ruggiero</dc:creator>
		<pubDate>Fri, 17 Oct 2008 18:36:25 +0000</pubDate>
		<guid isPermaLink="false">http://savethecam.wordpress.com/?p=17#comment-435</guid>
		<description>As a player of many custom powers, I would be willing to:

1. Expose all rule mechanics publically.

           OR

2. Remove all existing custom powers.

Assuming this was done across the board and would help the game, but I see the problems going further than the actual custom mechanics.

Currently I play an &quot;elder&quot; who has both a custom bloodline ( though they only have Obfuscate as the 4th) and multiple custom devotions.</description>
		<content:encoded><![CDATA[<p>As a player of many custom powers, I would be willing to:</p>
<p>1. Expose all rule mechanics publically.</p>
<p>           OR</p>
<p>2. Remove all existing custom powers.</p>
<p>Assuming this was done across the board and would help the game, but I see the problems going further than the actual custom mechanics.</p>
<p>Currently I play an &#8220;elder&#8221; who has both a custom bloodline ( though they only have Obfuscate as the 4th) and multiple custom devotions.</p>
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		<title>Comment on Notes on Step 6 by Ben S</title>
		<link>http://savethecam.wordpress.com/2008/07/02/notes-on-step-6/#comment-434</link>
		<dc:creator>Ben S</dc:creator>
		<pubDate>Mon, 13 Oct 2008 21:15:30 +0000</pubDate>
		<guid isPermaLink="false">http://savethecam.wordpress.com/?p=58#comment-434</guid>
		<description>Australia an almost identical system to Canada for reports (as was quoted below). It works well.

&quot;In Canada, 3 months of no report puts an officer in the black, and makes for an automatic election - not a VoNC, but the mandate to simply run the election for that position. The person currently in is welcome to re-run, but everyone in the Domain will know that the reason the election is being run is a failure to report.

As well, we do not give Prestige for officer positions unless a report is filed that month - this includes our National officers (and in fact, the Nationals do not get Prestige if they are late with a report, unless they have given prior notice, or have a definate emergency).

We also got rid of MC Loans a few years ago - our ST’s ability to create NPC’s is based on their ST level, not the member’s personal MC level. This seems to have leveled out the playing field, and settled the “being ST just to get more MC” problem. - Indrani &quot;</description>
		<content:encoded><![CDATA[<p>Australia an almost identical system to Canada for reports (as was quoted below). It works well.</p>
<p>&#8220;In Canada, 3 months of no report puts an officer in the black, and makes for an automatic election &#8211; not a VoNC, but the mandate to simply run the election for that position. The person currently in is welcome to re-run, but everyone in the Domain will know that the reason the election is being run is a failure to report.</p>
<p>As well, we do not give Prestige for officer positions unless a report is filed that month &#8211; this includes our National officers (and in fact, the Nationals do not get Prestige if they are late with a report, unless they have given prior notice, or have a definate emergency).</p>
<p>We also got rid of MC Loans a few years ago &#8211; our ST’s ability to create NPC’s is based on their ST level, not the member’s personal MC level. This seems to have leveled out the playing field, and settled the “being ST just to get more MC” problem. &#8211; Indrani &#8220;</p>
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		<title>Comment on Notes on Step 6 by el-jaro</title>
		<link>http://savethecam.wordpress.com/2008/07/02/notes-on-step-6/#comment-433</link>
		<dc:creator>el-jaro</dc:creator>
		<pubDate>Thu, 25 Sep 2008 12:00:16 +0000</pubDate>
		<guid isPermaLink="false">http://savethecam.wordpress.com/?p=58#comment-433</guid>
		<description>2nd Primary: 1 total per whatever

2ndary: how many ever you want, MC 1 only.

Yes, they do have to avoid each other like the plague.</description>
		<content:encoded><![CDATA[<p>2nd Primary: 1 total per whatever</p>
<p>2ndary: how many ever you want, MC 1 only.</p>
<p>Yes, they do have to avoid each other like the plague.</p>
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		<title>Comment on Step 6: Mandate Metrics that Matter by Jon Argles</title>
		<link>http://savethecam.wordpress.com/2008/06/25/step-6-mandate-metrics-that-matter/#comment-432</link>
		<dc:creator>Jon Argles</dc:creator>
		<pubDate>Fri, 05 Sep 2008 20:19:22 +0000</pubDate>
		<guid isPermaLink="false">http://savethecam.wordpress.com/?p=52#comment-432</guid>
		<description>Graham, The trouble is, you can&#039;t just &#039;plug yourself into&#039; a venue if you don&#039;t know it.

I don&#039;t know why the heck you had a character with one arcana at four and one at five if you didn&#039;t understand the game. You&#039;re supposed to be a frickin master, and you can&#039;t riff on the basic ways magic works.

There used to be a rule that you couldn&#039;t use your prestige until you&#039;d played at least three games at mc 0. Apart from the fact that this either led to three month lived characters or hyowge stat bumps, I thought this was a great idea. Maybe when you hit your three months the xp could be drip fed or something rather than hitting you in one fell swoop</description>
		<content:encoded><![CDATA[<p>Graham, The trouble is, you can&#8217;t just &#8216;plug yourself into&#8217; a venue if you don&#8217;t know it.</p>
<p>I don&#8217;t know why the heck you had a character with one arcana at four and one at five if you didn&#8217;t understand the game. You&#8217;re supposed to be a frickin master, and you can&#8217;t riff on the basic ways magic works.</p>
<p>There used to be a rule that you couldn&#8217;t use your prestige until you&#8217;d played at least three games at mc 0. Apart from the fact that this either led to three month lived characters or hyowge stat bumps, I thought this was a great idea. Maybe when you hit your three months the xp could be drip fed or something rather than hitting you in one fell swoop</p>
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