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	<title>Comments on: Notes on Step 4</title>
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	<link>http://savethecam.wordpress.com/2008/05/08/notes-on-step-4/</link>
	<description>Thoughts on fixing a global LARP</description>
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		<title>By: Matthew Marsh</title>
		<link>http://savethecam.wordpress.com/2008/05/08/notes-on-step-4/#comment-322</link>
		<dc:creator>Matthew Marsh</dc:creator>
		<pubDate>Fri, 09 May 2008 09:05:44 +0000</pubDate>
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		<description>I think prometheans are able to boost attributes with pyros however it is less of a problem due to the massive drawbacks of azoth. last i heard there were no prometheans above azoth  4 in the UK.</description>
		<content:encoded><![CDATA[<p>I think prometheans are able to boost attributes with pyros however it is less of a problem due to the massive drawbacks of azoth. last i heard there were no prometheans above azoth  4 in the UK.</p>
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		<title>By: Eric C.</title>
		<link>http://savethecam.wordpress.com/2008/05/08/notes-on-step-4/#comment-321</link>
		<dc:creator>Eric C.</dc:creator>
		<pubDate>Fri, 09 May 2008 05:42:30 +0000</pubDate>
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		<description>I think the reason that the blood for physical pool bonus is left in as separate is because it is something totally unique to vampires.

As far as I know, no other supernatural can spend their power resource that flexibly to boost a dice pool. Some of the changeling kiths and seemings may come close.

That&#039;s part of the reason I backed off on including it in the +15 pool modifier. However, it could easily be absorbed into that rule if there weren&#039;t a dozen different strictly canon ways to hit that bonus cap, never mind the untold number floating about in custom mechanics. Basically, as a short cut for high bp elders to compensate for all the new fangled blood fu of some of the younger vampires (basing this on the number of devotions in carthians vs the number in invictus).</description>
		<content:encoded><![CDATA[<p>I think the reason that the blood for physical pool bonus is left in as separate is because it is something totally unique to vampires.</p>
<p>As far as I know, no other supernatural can spend their power resource that flexibly to boost a dice pool. Some of the changeling kiths and seemings may come close.</p>
<p>That&#8217;s part of the reason I backed off on including it in the +15 pool modifier. However, it could easily be absorbed into that rule if there weren&#8217;t a dozen different strictly canon ways to hit that bonus cap, never mind the untold number floating about in custom mechanics. Basically, as a short cut for high bp elders to compensate for all the new fangled blood fu of some of the younger vampires (basing this on the number of devotions in carthians vs the number in invictus).</p>
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